Showing posts with label media. Show all posts
Showing posts with label media. Show all posts

31 January 2007

A More-Targeted World Isn't Necessarily a More Civilized One

Our Alarming Momentum Toward a Narrowing of the Collective Mind

Better, narrower targeting in the marketing world is taken as an absolute good, if not the holy grail. And certainly it behooves marketers to seek audiences open to their messages, and to tailor messages to heavy users of their products.

I heard a media expert say this on a panel a while back: "If I'm a dog-food maker I am now able to send my commercial messages only to dog owners."
I guess that spells good news for the makers of dog food and addressable media technology. But the statement also sends a little shiver up my spine as it hints at an increasingly alarming media and cultural trend -- the narrowing of the collective mind.

In the wider media world, it's also taken as an unalloyed good that we can receive only the messages we've already decided we want to see.
In the mainstream media, it's the Fox News effect -- with more media outlets trying to emulate that ideologically single-minded approach and screeching to an ever more credulous choir.

The web, while granting us access to a previously unimaginably wide world of information and content, has paradoxically also encouraged us to create an opinion cocoon. We don't need to read what some blowhard editor thinks are important stories; we can assemble our own news channel. We can find a small online community that can justify our taste in anything.

This isn't so much a lament for the collective consciousness and memory that mass TV provided during my life up to now. Nor is it primarily a defense of the pleasurable and intellectually fortifying practice of reading and considering things way outside of your area of interest, intentionally or by accident.

What seem to bear examination are the issues that attend the flip side of the customization/consumer-control coin -- that the contraction of our worldview makes us less likely or less able to engage in real debate, to evaluate foreign ideas, to get dirty. As Guy Barnett, founder of New York agency the Brooklyn Brothers, puts it in the agency's blog : "No one changes their mind anymore." "If everyone agrees with you," Barnett notes, "where's the fun?"

When I read about this group or that individual seeking to ban what they deem offensive (an insurance company can't depict K-Fed as a restaurant worker because it demeans restaurant workers; the Chinese can't depict pigs in ads as pigs run afoul of a segment of the population), first I laugh. Then I get concerned that this will become the way of things. Maybe one day you won't be able to say anything to anyone because a common language or the ability to grapple with or laugh at something outside of your comfort zone will have fallen away.

The famous Heinlein quote that tells us "specialization is for insects" also tells us that "a human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly."

To that list perhaps we should add: "Watch a dog-food commercial even if she doesn't currently have a dog."

Source: AdAge

Rupert Murdoch à Davos : Internet fragilise l’équilibre des grands médias.


Le patron de News Corp, qui a su percevoir à temps le potentiel et le danger d’Internet en rachetant MySpace, est intervenu à Davos pour expliquer qu’Internet entrainait des modifications profondes pour les médias. L’expansion continue du nombre de sites Internet, de blogs et autres podcast entraîne un nouveau rapport de force entre les consommateurs et les fournisseurs. Les fournisseurs d’informations étant les plus exposés à court terme face à ses évolutions comportementales.

La position de News Corp n’est plus de combattre l’évolution mais de totalement prendre en compte ces nouveaux modes de consommation de l’information. L’explosion des réseaux sociaux et de l’UGC doit être au centre de la stratégie des grands médias. Ces propos ont été tenus lors de la conférence "The Shifting Power Equation."


Source: Strategie Telecom Internet

Pour en savoir plus sur Davos ICI

21 December 2006

Viacom Drops Out of Venture to Take On YouTube

Suite au Post d'hier....

Attempts by the media conglomerates to form a network-backed rival to YouTube suffered a set back yesterday after Viacom executives said they are no longer part of the project.
"Yes, we're out of it," one executive confirmed. "We've got a lot of agendas right now. There was no need to do it and be a founding member. We can license our stuff to it. We don't have to be a participant." A Viacom spokesman declined to comment.

Down to Fox, NBC
The charge to spearhead a rival to YouTube appears now to be left to Fox and NBC.
CBS is not part of current discussions aimed at forming a rival to the Google-owned online video site,
Ad Age has learned.

CBS representatives would not comment on the talks at all, though other executives said that CBS is not part of current talks because of a pending deal with Google over its CBS Radio inventory and that it dropped out of talks in recent days. Another executive close to CBS suggested that while they are not part of current discussions, they may re-enter should the initiative progress.

The talks are being led by Peter Levinsohn, the new president of Fox Interactive Media and by Beth Comstock, who is president NBC Universal digital media and market development.

Time Warner and Walt Disney Co. also confirmed yesterday they had no interest in being part of the venture.

Earlier this month, one person inside Viacom said it's difficult for the company to determine what kind of licensing deal it should negotiate with a Google-owned YouTube without first making its content as accessible as possible on its own and seeing what happens. Viacom owns video-clip destinations iFilm and Atom Entertainment and has one of the most popular online programming destinations in Comedy Central's Motherload.

"We're the prettiest girl at the dance. We have content that's driving a lot of these sites and we own almost all of it. A lot of people are interested in reaching agreements with us. They don't have to be exclusive," this person said. Viacom is still negotiating with Google over how it will be compensated for copyrighted material that lands on YouTube.

Still, even with Viacom's decision to exit, the core group is pressing on. One executive who is part of the talks explained that discussions are still ongoing over some central issues. "The business-model concept is to look at whether to license programming or be part of the asset that [delivers it]. That is the real question people are wrestling with."

This executive added: "TV is an advertising-based business model that will continue to be under pressure. We have to get our product to a platform that is more compelling and that has inventory that is ROI-driven."

Reports had suggested the group might be make a bid for a small video serving site called Metacafe, but this executive said numerous online video entities were trying to get in front of the group, and it hasn't even been decided if they will acquire a property.

Putting pressure on Google
"This whole thing is about screwing a better deal out of Google," another executive outside of the venture said.

The major entertainment companies are in talks with Google about how they will be compensated for the use of their content on YouTube. The threat of a rival might give the entertainment companies more leverage in negotiating revenue splits with Google. The outside executive also added that the threat of an anti-trust lawsuit could also be a deterrent to the venture.

The history of entertainment conglomerate-backed responses to entrepreneurial ideas that suddenly take off isn't exactly rosy. The music industry tried on-demand music venture Press Play in response to Napster, while the movie business tried Movielink, a Hollywood movie download service.

But the question traditional networks have to ask themselves is whether they gain incremental viewers by banding together rather than promoting their own sites as places to view online content. The only way it would work, said someone involved in early talks, is if each network agreed to make the commitment to promote the joint video site over its own site -- and that's a sacrifice not all are prepared to make. Indeed, while it seemed attractive to collectively launch a YouTube-killer six months ago, networks that have since put their shows online have gotten a taste of the revenue that can come from that -- and are considering going it alone.

One of the biggest challenges would be getting the various companies -- which are not only fierce competitors but also at various stages in their digital development -- to work together. "Would I want another network knowing how well my shows performed on the web?" said the executive who was privy to early discussions.

Creating improved technology
The reasons to do it would be for technology or marketing purposes, said Mike Vorhaus, managing director of Frank N. Magid Associates, and if the reason was to create a common technology for streaming, downloading and security, that makes sense. But he contends the networks don't need it for marketing purposes.

"I don't think you need to have [the networks] in a common TV download website for people to know about NBC, Fox, ABC and CBS's having video online. YouTube's success is not that it's a brand that is well known, but that it's a social network of video consumers -- you've got all these people who go there to share video," he said.

Plus, he added, his company has learned from observation in its usability studies that many people use traditional search engines to find video they're looking for. Soon it will matter less where the video resides as long as people can find it easily.

"Do a search for video on Mt. Hood hikers," he said, referring to the ongoing story about the search for missing climbers on Oregon's Mt. Hood. "Sometimes a CNN link comes up, sometimes a YouTube link. I don't get the impression that the majority of average YouTube user is pouring a beer, taking their shoes off and going to YouTube and watching 20 minutes worth of video."

Buyers remain skeptical if a joint venture would work, but say if it did and created a repository of quality video, they'd be interested in buying media through it.

The challenge is the content
"Conceptually it would make everything easier if you think of this consortium as one-stop shopping for all of this great content," said Sarah Kim Baehr, VP-media, Avenue A/Razorfish. Often the challenge in advertising on a user-generated content site or on YouTube is the user-generated content, she said. With the networks' offering, "you know it's part of a series and the marketer has probably bought into it at some other level."

But she's skeptical the venture will become reality, given how the various competitive parties would have to work together. "They'd all have to be pretty altruistic and so focused on Google and YouTube as a rival and forego their own rivalries among each other to be successful," she said. And it would never be a replacement for YouTube, she said, but an "also" or a "nice to have" complementary site.

"Part of the entertainment value of YouTube is having all this user-generated content and that it's a meeting place," she said. "It's not about watching the whole clip but about watching the part that's worth seeing. ... It's about what are the top five videos that the gazillion people who go to YouTube are watching. What's new that's bubbled up?"

Will it be for the user?
The reason YouTube grew so quickly, said Ian Schaefer, CEO of Deep Focus, which has launched campaigns on the site, is that it's a functional website. "Chad Hurley will say this until he's blue in the face -- it's designed for the user with the conveniences, functionality, sharing," Mr. Frazier said. "If the networks put something together and do it right they would make it just as minimalist and democratic as YouTube." But, of course, that's not been the primary impetus driving the networks decisions.

However, he suspects the networks' advantage in such a site is that they could best pull off a pre-roll online ad model -- albeit shorter, more irreverent ads -- without angering users.

"I don't think they have to [come up with new ad model] but they can change the concept of the pre-roll to make it work," he said. "Pre-roll won't be the enemy, especially if it's in front of professional content, where there's a quality guarantee."

"Most interesting that they would even come together to talk about it," Ms. Baehr said. "That says a lot about how the whole digital world has put everyone upside down. It changes the whole paradigm -- there's no reason for these people to be in the same room or collaborate except for this enemy."

(AdAge)

20 December 2006

Skype founders' internet TV project goes beta

Cela fait un moment qu'on en entend parler... En attendant 2007...

"It’s simple, really — we are trying to bring together the best of TV with the best of the Internet. We think TV is one of the most powerful, engaging mass medias of all time. People love TV, but they also hate TV. They love the (sometimes…) amazing storytelling, the richness, the quality itself. But they hate the linearness, the lack of choice, the lack of basic things like being able to search. And wholly missing is everything that we are now accustomed to from the Internet: tagging, recommendations, choice, and so on… TV is 507 channels and nothing on and we want to help change that !"


Janus Friis, Skype co-founder

(BoingBoing)

Un groupement de grands médias américains pourrait annoncer le lancement d’un concurrent de YouTube

L’union fait la force et devant la puissance de YouTube conforté par Google, aucun des groupes de médias ne pouvait faire faire face seul. Même, semble-t-il News Corp avec MySpace.

Cette « association » un peu contre nature regrouperait NBC, News Corp, Viacom et probablement CBS.

Le concept est de proposer un site d’hébergement vidéo financé par la publicité qui serve de relai aux différents contenus de ces médias. Un peu à l’instar de ce qu’à fait CBS avec YouTube et qui a bien fonctionné.

Le site encouragera également les internautes à mettre en ligne des contenus auto générés. Le projet n’est pas gagné car réunir autour d’un site aussi stratégique des acteurs concurrents tant dans la diffusion que la production de contenus. Les enjeux ne sont également pas les mêmes pour tous les acteurs : News Corp dispose déjà de MySpace, CBS a un accord avec YouTube… L’enjeu est pourtant de taille car il est peu probable qu’aucun d’entre eux ne puisse seul concurrencer YouTube. Cela pourrait faire le bonheur de DailyMotion, Metacafe et autre Bebo… qui pourraient être rachetés par ce groupement. Ce serait même la seule possibilité si ces médias veulent pérenniser leur opération d’investir en commun massivement dans un acteur déjà existant (l’arrêt du projet n’en serait que plus difficile). De plus cela éviterait d’avoir à redévelopper une technologie éprouvée.

(StrategieMedia Telecom Internet / Edgeminded.over-blog.com)

Comcast et Endemol pourrait lancer une émission de divertissement sur le net

Au conditionnel donc...

Il semblerait que le géant du câble américain et la société de production européenne soit en négociation pour concevoir des contenus de divertissement qui serait diffusés exclusivement sur le site Ziddio. Ce concurrent, modeste, de YouTube est la propriété de Comcast. Les internautes sont sollicités pour soumettre des idées dans un épisode pilot d’un budget de 50 000 $. Si le projet est un succès, cela pourrait déboucher sur une série complète d’émissions.

Quand on vous dit que les diffuseurs traditionnels sont menacés…


(Strategie Media Telecom Internet / Edgeminded.over-blog.com)

19 December 2006

Why All Media Are Social Media

In 2006, the Big Players Adopted New Technologies and Started Two-Way Conversations

Where do social media end and mainstream media begin? The question is not nearly as easy to answer today as it was just one year ago.

Social media, according to Wikipedia (where else?), consist of "the online tools and platforms that people use to share opinions, insights, experiences and perspectives with each other." This includes blogs, message boards, podcasts, wikis and vlogs. For a long time, they were considered related to, but separate from, mainstream media. That point of differentiation is now gone.

In 2006 all media became social. Pretty much every newspaper, TV network and publication (this one included) has wholeheartedly adopted these technologies. And the changes go deeper: Each is also communicating in a far more conversational tone -- one its audiences uses.

Meanwhile, the barrier to joining the media fabric has been obliterated by these very technologies. Lots of people are making nice advertiser-supported incomes either as solo or start-up media entrepreneurs. What's more, an entire new economy of service providers has propped up to help them do just that.

So as we roll into 2007, it's fair to say that "social media" as a separate entity is dead. Nevertheless, there are still two strata of media, both of which are now social. Big media bring lots of experience and resources but have become more of a two-way conversation. Indie sites, meanwhile, fill niches the mainstream media can't touch. They also have fewer church-state restrictions and operate at a lower run rate. It all fits together nicely.

The media today is like professional baseball. We have the minor leagues and the major leagues. Both of them include professional ballplayers. The big leaguers make more money and have more resources. But watch out: There are lots of hungry minor leaguers that may just be next year's all-stars.

(AdAge)

18 December 2006

Person of the Year: You

Yes, you. You control the Information Age. Welcome to your world.
The "Great Man" theory of history is usually attributed to the Scottish philosopher Thomas Carlyle, who wrote that "the history of the world is but the biography of great men." He believed that it is the few, the powerful and the famous who shape our collective destiny as a species. That theory took a serious beating this year.

To be sure, there are individuals we could blame for the many painful and disturbing things that happened in 2006. The conflict in Iraq only got bloodier and more entrenched. A vicious skirmish erupted between Israel and Lebanon. A war dragged on in Sudan. A tin-pot dictator in North Korea got the Bomb, and the President of Iran wants to go nuclear too. Meanwhile nobody fixed global warming, and Sony didn't make enough PlayStation3s.

But look at 2006 through a different lens and you'll see another story, one that isn't about conflict or great men. It's a story about community and collaboration on a scale never seen before. It's about the cosmic compendium of knowledge Wikipedia and the million-channel people's network YouTube and the online metropolis MySpace. It's about the many wresting power from the few and helping one another for nothing and how that will not only change the world, but also change the way the world changes.

The tool that makes this possible is the World Wide Web. Not the Web that Tim Berners-Lee hacked together (15 years ago, according to Wikipedia) as a way for scientists to share research. It's not even the overhyped dotcom Web of the late 1990s. The new Web is a very different thing. It's a tool for bringing together the small contributions of millions of people and making them matter. Silicon Valley consultants call it Web 2.0, as if it were a new version of some old software. But it's really a revolution.

And we are so ready for it. We're ready to balance our diet of predigested news with raw feeds from Baghdad and Boston and Beijing. You can learn more about how Americans live just by looking at the backgrounds of YouTube videos—those rumpled bedrooms and toy-strewn basement rec rooms—than you could from 1,000 hours of network television.

And we didn't just watch, we also worked. Like crazy. We made Facebook profiles and Second Life avatars and reviewed books at Amazon and recorded podcasts. We blogged about our candidates losing and wrote songs about getting dumped. We camcordered bombing runs and built open-source software.

America loves its solitary geniuses—its Einsteins, its Edisons, its Jobses—but those lonely dreamers may have to learn to play with others. Car companies are running open design contests. Reuters is carrying blog postings alongside its regular news feed. Microsoft is working overtime to fend off user-created Linux. We're looking at an explosion of productivity and innovation, and it's just getting started, as millions of minds that would otherwise have drowned in obscurity get backhauled into the global intellectual economy.

Who are these people? Seriously, who actually sits down after a long day at work and says, I'm not going to watch Lost tonight. I'm going to turn on my computer and make a movie starring my pet iguana? I'm going to mash up 50 Cent's vocals with Queen's instrumentals? I'm going to blog about my state of mind or the state of the nation or the steak-frites at the new bistro down the street? Who has that time and that energy and that passion?

The answer is, you do. And for seizing the reins of the global media, for founding and framing the new digital democracy, for working for nothing and beating the pros at their own game, TIME's Person of the Year for 2006 is you.

Sure, it's a mistake to romanticize all this any more than is strictly necessary. Web 2.0 harnesses the stupidity of crowds as well as its wisdom. Some of the comments on YouTube make you weep for the future of humanity just for the spelling alone, never mind the obscenity and the naked hatred.

But that's what makes all this interesting. Web 2.0 is a massive social experiment, and like any experiment worth trying, it could fail. There's no road map for how an organism that's not a bacterium lives and works together on this planet in numbers in excess of 6 billion. But 2006 gave us some ideas. This is an opportunity to build a new kind of international understanding, not politician to politician, great man to great man, but citizen to citizen, person to person. It's a chance for people to look at a computer screen and really, genuinely wonder who's out there looking back at them. Go on. Tell us you're not just a little bit curious

(From the Dec. 25, 2006 issue of TIME magazine)

16 December 2006

Personalised adverts on mobile TV


Mobile TV viewers in Norway will be served personalised adverts as part of a two-month trial.

Banner adverts will be sent to mobile phones and tailored to the individual user under the trial by broadcaster NRK, a mobile TV pioneer.

"Advertisers see value in people being interested in certain products in a given context," said Gunnar Garfors, director of development at NRK.

Two TV channels and four radio stations are taking part in the trial.
"Most people who watch mobile TV in Norway do so because
they are bored somewhere, on transport, or waiting," said Mr Garfors.
"You can assume they are near a shop or service which may be relevant."

The TV and radio stations are streamed to the phones over a 3G phone network and are "near-live with a few seconds' delay.
Mobile TV is a growing market that is yet to hit the mainstream partly because of cost and partly because of competing mobile TV standards.

Unlike other "live TV services" on the market, the NRK trial is streaming video rather than broadcasting it.

According to research firm eMarketer there are 44.5 million 3G subscribers worldwide who watch mobile TV on their phone. Their report predicts the number will double each year, reaching 520.9 million by 2009.

The number of subscribers who pay for premium video services and watch them on their phone will go from six million worldwide to 121.5 million by 2009, it predicts.
Adverts from 20 different companies are targeted to the viewers, depending on the information given to NRK when they signed up for the trial.

Mr Garfors said: "We know lots about the viewers; we have their phone numbers, their name, sex and where they live.
"We can also determine their presumed interests when we see what they watch or listen to and what times they do it.
And we know where they are geographically because of positioning technology.
"When we put this all together we have a fair amount of relevant information which can give them more relevant advertising material."

While the trial is a "proof of concept", Mr Garfors said future developments could see adverts sent to phones dependent on the precise location of the viewer.

Target demographic

For example, companies could have adverts sent to viewers matching their target demographic who happen to be waiting for a bus close to shops where their products are on sale.

People taking part in the trial download a small computer program - a Java application - onto their phones.
The application is also used to change channels on the phone as well as to give viewers the chance to vote interactively during programmes, and send audio and video messages.

"You can also watch or listen to on demand programmes."
Norway is pioneering mobile TV and radio, said Mr Garfors.
"It's beyond the early adopters. Most phones are 3G and they all have built in video players. It's quite popular."

Cost continues to be a barrier for many people, however, as mobile operators charge customers for the data - in this case video or audio - that is downloaded on to their phones.
Mr Garfors said: "One of the problems is that the operators have different price systems. It's still assumed to be quite expensive."

But the introduction of flat rate subscription services - for about £3 a month - could open the floodgates to more viewers.

Mr Garfors said NRK was pioneering mobile TV because of changing viewing habits among the younger generation.
He said: "We are losing out on younger viewers and listeners when it comes to traditional TV and radio.
"On the mobile platform they are big users. If we are just going to continue to do traditional TV and radio, who knows who long we will be in business?"

(BBCNews)

Amanda is back !


Et voilà Amanda Congdon/RocketBoom aux manettes sur ABC

(OriginalSignal/2803)

Small B-to-B Brands Get Their 'TV Moment'

Industry's Been Slow to Come Online but Finds Promise in Narrowcasting

As more of the U.S. population moves online, B-to-B industries that previously thought they were immune to the migration have had to begin figuring out their web strategies. And increasingly, those strategies are involving video.

'Sight, sound and motion'
Recently, for example, Caterpillar launched what are essentially long-form commercials -- or infomercials -- on ForConstructionPros.com, a division of Cygnus. Such online-video plays are letting marketers previously relegated to print media take advantage of the "sight, sound and motion" of TV, said Starlink's Vickie Szombathy, who chairs the American Association of Advertising Agencies' B-to-B committee. Starlink, Cygnus' media agency, worked with Caterpillar to complete the deal for the spot on ForConstrutionPros.com.

"We're finding more and more that Caterpillar's customers are going online for information," she said. "It was a category that's slow to coming online because people were often out on road and traditional means of communication was face-to-face or through dealers. But now ... we're finding the category moving online for information and things like specs."

Caterpillar already had a great deal of video assets: training videos and the promotional videos dealers would use to sell the company's products. Much of the content on the video site will be repurposed, said Carr Davis, Cygnus Business Media's co-CEO. "I don't think it's appropriate to just produce video for the internet as a first run, but [it works] if you have content and repurpose it."

Reminiscent of cable TV
Cygnus used Permission TV technology to build the new video channel. Mr. Davis looks at it as one step removed from cable TV, which opened up a whole new type of niche programming that broadcast could never make possible. The business model for the channel isn't quite sussed out -- it's too early to see where the CPMs will land, said Mr. Davis. But it's clearly part of a trend. Earlier this year, for example, Scripps Networks launched HGTVPro.com, a video-rich site targeting professional builders.

"This is energizing for B-to-B," said Ms. Szombathy. "It's been such a traditional world of trade publications." Trades will still be important, she said, but "[marketers of] a very specific vertical product normally won't have a budget for television. Well, now they can use the video assets they have, craft long-form commercials and put them out there in a forum that allows them, in essence, to be on TV."

(AdAge)

15 December 2006

CAA Recruiters Target Madison Avenue


LOS ANGELES -
In a trend that underscores the degree to which entertainment and advertising continue to converge, the Creative Artists Agency has plucked some of its latest big hires not from Hollywood but from agencies like Wieden & Kennedy, JWT and Publicis.

(Madison&Vine)

13 December 2006

Les habitudes de jeu mobile en pleine mutation


Vous m'excuserez, mais comme vous l'avez constaté, il y a un problème de post que je n'arrive pas à résoudre pour le moment : un monstrueux carré gris vient parasiter le texte ...je continue tant bien que mal, et ça disparaîtra, inch 'allah !

Selon une nouvelle enquête Nokia, les joueurs sur téléphone mobile recherchent une expérience mobile de prochaine génération qui réponde à leurs besoins pour découvrir, partager et jouer facilement à des jeux mobiles divertissants et de grande qualité. Cette étude révèle que ces utilisateurs jouent fréquemment à des jeux mobiles à raison de 28 minutes par session en moyenne. Ils privilégient les graphismes perfectionnés, préfèrent essayer les jeux avant de les acheter et intègrent de plus en plus les communautés dans leur expérience globale du jeu mobile.

Jouer plus, plus longtemps

Les joueurs interrogés jouent souvent à des titres mobiles, une écrasante majorité (80 %) déclarant jouer au moins une fois par semaine et 34 % quotidiennement. La durée moyenne d'une session est de 28 minutes, avec un temps de jeu supérieur à la moyenne en Inde (39 minutes), aux États-Unis (31 minutes) et en Thaïlande (29 minutes).

Les jeux sur téléphone mobile sont pratiquement autant joués en déplacement (61 %) qu'à domicile (62 %). De même, les joueurs sur téléphone mobile occupent ainsi leurs périodes d'inactivité, 56 % préférant jouer pendant les temps d'attente.

L'appel de la prochaine génération

Près des deux tiers (63 %) des personnes interrogées ont préféré l'expérience plus riche offerte par la gamme de jeux mobiles de prochaine génération Nokia par rapport aux produits Java 2D et Java 3D existants, surtout après avoir essayé les jeux.

La bonne jouabilité (83 %), la possibilité de rejouer (79 %) et le style de jeu (78 %) sont des facteurs déterminants lors de l'achat de jeux mobiles. La qualité graphique (84 %) et la possibilité d'utiliser le téléphone à d'autres fins pendant le téléchargement (78 %) se distinguent comme les principaux avantages des jeux mobiles de prochaine génération Nokia.

Essayez avant d'acheter

Lorsqu'ils ont la possibilité d'essayer un jeu avant de l'acheter, la plupart (43 %) préfèrerait essayer deux à trois jeux par semaine plutôt qu'un seul (21 %). Au terme de l'essai, la majorité (65 %) préfèrerait payer directement la version complète du jeu plutôt qu'un abonnement (27 %).

Lorsqu'il s'agit de se procurer les jeux, la distribution via Internet (ou OTI, over-the-internet) est presque aussi populaire (34 %) que la distribution par liaison radio (ou OTA, over-the-air) (45 %).

Connecter, se défier et partager

La généralisation des jeux à l'échelle planétaire témoigne du fait que les clients souhaitent voir la connexion des personnes, au sein d'une équipe ou en tant qu'adversaires, occuper une place plus forte dans leur expérience de jeu mobile. Dans le monde, 45 % définissent le mode multijoueur sur leur téléphone mobile au moins une fois par mois. Ce phénomène est particulièrement fort en Inde, où plus de la moitié (56 %) jouent au moins une fois par semaine et un quart chaque jour.

Les joueurs ne cherchent pas seulement à vaincre leurs adversaires ; ils souhaitent également partager des démos avec leurs amis (62 %). Par ailleurs, une vaste majorité (79 %) essaierait des jeux envoyés par des amis.

Selon Jaakko Kaidesoja, Directeur de la division Jeux et multimédia chez Nokia, « les conclusions de cette enquête confirment le fait que les clients sont à la recherche d'une expérience de jeu mobile de prochaine génération répondant à leurs besoins dans ce domaine. Ils exigent des graphismes d'exception, un contenu d'exception et une jouabilité d'exception... nous les avons entendus. L'an prochain, nous avons l'intention de leur offrir des expériences de jeu mobile de pointe incluant des jeux esthétiques, passionnants et interconnectés, faciles à trouver, à gérer et à jouer. »

« La solution Web 2.0 a vu le développement d'une nouvelle utilisation d'Internet, plus investie ; avec la prochaine génération de jeu mobile, nous sommes sur le point de provoquer la même évolution », ajoute Kaidesoja. « Depuis les débuts de N-Gage Arena, Nokia a pris en compte l'importance des communautés et du jeu en tant que lien social aux yeux des clients. Nous développons nos stratégies de communautés en ligne pour faire bénéficier des millions d'utilisateurs d'appareils mobiles dans le monde d'une expérience de jeu interconnectée et conviviale. »

Méthodologie : Nokia a chargé Nielsen Entertainment de réaliser cette enquête dans six pays. 1 800 participants ont été interrogés pendant une heure en Allemagne, en Chine, en Espagne, aux États-Unis, en Inde et en Thaïlande.

(InternetActu, Agence Française pour le Jeu Vidéo)

2006 Web Technology Trends

Fin d'année, l'heure des bilans et perspectives, comme indiqué ci-dessous. Vu que ce monde bouge à la vitesse de l'éclair, plutôt salutaire de se poser quelques minutes pour faire le point !
Ce blog (ReadWriteWeb) propose aux bloggers de contribuer à compléter cette analyse;
voici le lien pour en prendre connaissance en même temps que les plus petites tendances

It's December already and so it's about that time to reflect on what has happened in Web Technology during 2006 - and ponder what 2007 may bring. Over the next few weeks Read/WriteWeb is going to publish some in-depth posts analyzing the trends and new products we've seen in 2006, as well as musing on some specific things we'll probably see in 2007.
To kick this series off, here is an overview of some high level trends from 2006.

2006 Review

- Undoubtedly 2006 has been the year of the social network. MySpace, YouTube, Facebook have been the three outstanding success stories - but also impressive was Bebo (in the UK particularly) and there was strong growth in existing web 2.0 networks like Flickr and del.icio.us. The zenith of this social networking craze was probably Google buying YouTube for $1.65 B.

- RSS continues to inch towards the mainstream - Yahoo integrated it into Y! Mail Beta, Microsoft is utilizing it more (e.g. integrated into IE7), Google came out with Google Base and the GData format (which is based on the RSS variant, ATOM). While 2006 can't be seen as the breakthrough year for RSS in the mainstream, we will probably see RSS bloom in 2007 as a result of the groundwork done in '06 by the big Internet companies. Note that there have been recent murmurs that Yahoo is scaling back RSS, but I think this is a short-term trend only.

- 2006 was also the year that Web 2.0 got overhyped and the term is now generally accepted as just a marketing term, akin to Dot Com. But whatever you call it - I prefer to use the term 'Social Web' or even 'read/write Web' nowadays - this current era of the Web is making a big impact. Mainstream media is taking on board many read/write philosophies. This is evidenced in many ways - e.g. News Corp acquiring MySpace and seeing enormous growth; blogs are now accepted by mainstream media and businesses; etc. Also the overwhelming presence of media people at the 2006 Web 2.0 Summit was evidence that Social Web trends are influencing a broader cross-spectrum of people now.

- In 2006 Amazon came out with some startling new web technologies - Mechanical Turk, S3 (online storage) and EC2. Their push to be a major web services infrastructure platform was one of the more intriguing strategies from an Internet bigco this year.

- On the other big companies... Google dominated the news and buzz this year, Microsoft pushed ahead with its Windows Live strategy (its Web-based suite of products and services), and Yahoo had a steady product year (but ending with organizational issues). Apple continued to dominate the online music market (forcing Microsoft to compete head-on) and has also entered the video space with gusto.

- Lots of bigco partnering. Allow me to quote directly from Mark Evans here, as he captured this trend very nicely: "Ebay and Yahoo have snuggled up together, announcing in May that Yahoo would serve display ads to Ebay’s US users and promote Paypal – Ebay’s payment service – to Yahoo users. In August, Ebay signed Google to serve ads to international Ebay users. A dollar each way, perhaps?"

- 2006 also saw the return of the VC money (see web 2.0 hype above!). Although VC money this time round seems to be much more circumspect and generally lower valuations than in the dot com boom. Indeed an associated trend is that web startups are increasingly going it alone and bootstrapping, thanks to open source technologies (e.g. the LAMP platform) and ability to work anywhere anytime. On the flip side (pardon the pun), it still pays to be located in Silicon Valley - as that is where the key networking and fundraising activity still takes place.

- Localization really matters in Web space - for example TradeMe dominates New Zealand traffic and similar local products often outrank the likes of Yahoo and Google in their local markets. The larger trend here is that cultural and language differences mean that big US companies don't always dominate in international markets. Having said that, there is also a lot of overseas cloning of successful Silicon Valley apps (e.g. digg, flickr). See Read/WriteWeb's continuing coverage of international markets for individual country drill-downs.

- The consumerization of the enterprise has been an emerging trend all year. More and more social web apps are coming into the enterprise (e.g. Skype, IM), and organizations are adopting read/write Web philosophies. Corporate blogging got popular in 2006 and blogs are usually part of the mix now in marketing plans.

- In particular, I've been tracking the trend of Web Office. As well as lots of startup action (Zoho, Zimbra, ThinkFree, et al), late this year saw a flurry of action from Google in this space - Google Apps For Your Domain, the acquisitions of Writely and JotSpot, the launch of Google Docs & Spreadsheets, and more. In 2007 a major area of focus will be the increasing competition in office software between Google and Microsoft.

- Widgets (mini web apps) were all the rage this year, culminating in its own conference. Related to this, 'personalized start pages' (live.com, netvibes, pageflakes, etc) ramped up, enabling users to collect their widgets together on the one site.

- Online video was hot, hot, hot this year! There are currently a host of YouTube wannabes on the market. The best chance for success for all these startups vying for attention, is to either come out with a next-generation product that takes online video functionality to the next level and/or target a specific niche market.

- VoIP space showed signs of hotting up. Skype now has a bunch of new competitors, all aiming to disrupt the existing telecoms industry.

- Hybrid web/desktop apps (or as Read/WriteWeb termed it "webified desktop apps") came into play a lot more this year. For example the Times Reader, built using Microsoft WPF technology. Also noteworthy is Adobe's Apollo platform and Laszlo's rich internet apps platform.

- Browser Wars 2.0. Firefox enjoyed strong growth this year and released its 2.0 browser in October. 2006 was also (not coincidentally) the year that Microsoft finally upgraded its Internet Explorer browser, to 7.0.

- From a blog perspective, Techcrunch established itself as the blog at the center of all the web 2.0 action - attracting aspiring startups like moths around a flame. Other tech blogs like Gigaom, VentureBeat and Read/WriteWeb itself, have also experienced excellent growth this year.

- Ajax had strong growth this year and according to some reports is not that far behind Flash now.

- World Internet Penetration is 16% and growing - Asia in particular is ramping up fast! Also noteworthy is that 3/4 of traffic to top websites is international.

(ReadWriteWeb.com)

12 December 2006

Media Spending in '07? Don't Expect Big Boost

Want one forecast rather than five forecasts? Media spending next year will be depressingly flat.

If you don't like that Ad Age conclusion -- which is based on a thorough analysis of the history of media spending and our read on the many factors affecting media right now -- you can go with one of the many marginally more optimistic forecasts proferred last week.

Good guesses
Group M went with 2.4% overall growth; eMarketer went for 3%; ZenithOptimedia 4.1%; and Universal McCann 4.8%. There are also Merrill Lynch's forecasts: 2.6% when calculated bottoms-up by industry and 2.7% when calculated top-down by media.

Take the average of those predictions, for what they're worth, and you have media rising 3.6% next year, just above the rate of inflation. But the media market has arguably never been in greater flux than it is today, meaning that there are some huge unknowns lurking in the shadows.

Not least is the fact that marketers are spending more of their money on nonmedia marketing tools (direct, events, point-of-sale) than ever before and embracing the theory that they need to create great content and brand experiences that consumers will seek out rather than spending big to "push" their messages at consumers. Procter & Gamble's corporate site, for example, draws more eyeballs than many of the prime-time TV shows where the company advertises. And Anheuser-Busch is building a 24-hour web network called Bud.tv.

Potential surprises
As to those potential surprises around the corner, just think about '06. Who would have predicted Google would pay $1.65 billion for YouTube, while a pair of teen magazines -- with combined paid circulation over 2 million -- got shut down?

It's hard for ad-spend forecasts to incorporate the fallout from developments like those. So smart directional guidance, with an allowance for the chance of "flat," is the best top line that the industry has. Deeper down, the differences among reports at least highlight the uncertainty, while some specific disagreements pinpoint areas really worth watching. Here's the partial tour.

Ads on paper
Newspapers may be hugely profitable, but even including their online classifieds, the top-down prognosis from Merrill Lynch predicts their ad revenue will fall 1.5% next year. The Morton-Groves Newspaper Newsletter anticipates a 0.6% decline when online is included and a 2% decline when it's not. The bulls include McCann, which expects a 1.8% rise, and Zenith, looking for a 2% gain.

Publishers are striving to prove the bulls right. Everyone is pushing digital, finding costs to cut and developing hyper-local coverage. "We are neither myopic nor ignorant," said Gary Pruitt, chairman-CEO of McClatchy Co., speaking to analysts at the Credit Suisse media conference last week. "Once again newspapers face an evolutionary imperative: Adapt or die."

Consumer magazines have a better outlook. McCann predicts at a 5% gain and Zenith estimates 5.3%. Merrill sees consumer magazines expanding revenue by 2.5%.

Ads on screens
Someday it will be hard, or pointless, to separate screen-based media into categories such as TV and the internet, much less network TV and cable, but for now the differences remain real and important. "In 2007," Zenith writes, "as more online opportunities draw ad dollars from traditional media and sports coverage continues to migrate to cable networks, broadcast TV will stagnate."

In this case "stagnate" means "fall 1.5%." Merrill more or less agrees, forecasting a 1.2% decline for the networks. Again McCann provides the mirror a lot of media sellers will prefer, calculating 3% increases for ABC, CBS, NBC and Fox. But everyone expects cable to rise, Merrill by 5.8%, Zenith by 6% and McCann by 6.5%.

Ads online
Although the web's ad-revenue growth is slowing, the pace in 2007 will still blow everything else away. The big question is how much. On the low end, McCann predicts 15% growth; on the high end, Zenith sees 29% coming.

The figure is just 18.9% at eMarketer, but its forecast differs from the others to say web ads will match radio next year and pass it in 2008. "It's one thing for internet ad spending to surpass relatively minor media such as outdoor or yellow pages, but it's quite another thing to blow past radio, one of the big four traditional media," said David Hallerman, senior analyst.

If you're wondering what TNS Media Intelligence has to say, by the way, that outfit might play its predictions the safest of all: It won't make a 2007 forecast until January.

(AdAge.com)

Times Sq. Ads Spread Via Tourists’ Cameras

Advertisers have long been drawn to Times Square as a valuable place to reach consumers, paying hundreds of thousands of dollars for space on billboards and blazing video screens.

But recently they have discovered that down on the ground, new technology has given low cost, face-to-face marketing campaigns something of a cutting edge as consumers spread their messages on the Internet.

Take the recent display of public toilets set up by Charmin bathroom tissue: Used by thousands in Times Square and viewed by 7,400 Web users on one site alone. Or Nascar’s recent display of racecars; videos of the event have been viewed on YouTube more than 1,800 times. More than 60 people wrote about the event on their blogs and 60 more spread the word — and pictures — on the Flickr Web site.

“The great thing about the digital world is you can capture these events,” said Christian McMahan, brand director for Smirnoff Ice, owned by Diageo. “People can see them whether they were there that day or 3,000 miles away.”

As a result of the growing popularity of consumer-generated pictures, videos and e-mail messages on Internet sites like YouTube and Myspace, advertisers are getting consumers to essentially do their jobs for them.

When Target, the discount store operator, suspended the magician David Blaine above Times Square for two days during the week of Thanksgiving, videos shot by viewers were posted on YouTube and viewed more than 19,300 times.

“Times Square is becoming, in a way, a publishing platform,” said Peter Stabler, director of communication strategy for Goodby, Silverstein and Partners, an advertising agency that is part of the Omnicom Group. “What happens in Times Square is no longer strictly the province of location. You can experience things that are happening there, even if you’re not there.”

On sites like YouTube, Flickr and MySpace, an army of tourists and residents are spreading advertisers’ messages well beyond Manhattan, using their cell phones and video cameras as they walk through the marketing crossroads of the world.

Consumer brand companies are taking advantage of that by hosting elaborate events, fully aware that those events are great fodder for footage. Hosting events in Times Square, advertisers said, is like buying product placement in a TV show or a movie — except the cameras are held by consumers and the placement is on the Internet.

Experiential marketing, as the ad industry calls such campaigns, is intended to give people something they can tryout and photograph. Companies are holding such events in cities around the world, but advertisers said Times Square was unparalleled in its reach. People around the world recognize Times Square in photos and videos online and are more likely to view them, marketers said.

Charmin’s bathrooms, which opened on Broadway near West 46th Street on Nov. 20, generated traditional coverage with more than 100 articles published about the fancy toilets. But consumer videos posted on YouTube alone have been viewed more than 7,400 times.

Hundreds of other people each week post photos and videos on their blogs and MySpace pages. One blog post last week, “Der New York Trip Part II”, written in German, shows a young couple posing with the Charmin bear. Charmin is a brand of Procter & Gamble.

Another post about the Charmin toilets last week on a Web design blog wondered, “Could this be too much marketing?” Christian Montoya, the site’s author, videotaped the bathrooms when he visited Times Square on Thanksgiving so that he could post the footage online for his roughly 700 daily readers. Though Mr. Montoya, a senior at Cornell University, said he was skeptical of marketing but thought the Charmin bathrooms were effective.

“It was more than a billboard because you could actually try the product,” Mr. Montoya said.

It is difficult to count exactly how many people pass through Times Square each day, but foot traffic by some measures has nearly doubled. In 1997, the Times Square Business Improvement District counted 8,702 people an hour passing through the most crowded parts of Times Square during the busiest times of year. This year, the Times Square Alliance found that nearly double that amount — about 15,000 people — passed the Virgin Megastore on Broadway during busy hours.

But, advocates of experiential marketing say headcounts in Times Square underestimate the district’s impact. Face-to-face interaction with customers is more powerful than traditional ads, they say.

“What people do is geometrically more powerful than what they are told,” said Brian Collins, chief creative officer of Ogilvy and Mather Brand Innovation Group, a part of the WPP Group. “Feeling something, picking it up in your hands, walking into an environment is a far more powerful brand promise than anything you are simply told through traditional media alone.”

On the day after Thanksgiving, Diageo’s Smirnoff Ice brand held a tongue-in-cheek rally featuring about 30 paid actors as “core protestors.” The theme was “save the mistletoe,” a slogan for a holiday campaign for Smirnoff Ice. Smirnoff estimates that 60,000 people passed by its four-hour rally.

“When you go into an arena that is so iconic like Times Square, people are looking to be entertained,” said Christian McMahan, brand director for Smirnoff Ice. “And they’re looking to be part of it.”

In April, General Electric rented nine digital billboards in Times Square and displayed photos of people passing by. People on the street photographed themselves standing below the billboards when their images appeared. Soon, those images were circulating online.

“It’s much more interactive,” said Judy Hu, the global executive director for advertising and branding at G.E. “You’ve got people who are e-mailing, sending messages, they’re involved with your brand personally as opposed to just viewing it.”

G.E. and other companies that hosted recent events would not divulge their costs, but they said the total came out surprisingly low compared with other forms of marketing.

The mayor’s office said permits to use Times Square areas started at $25,000 but often cost $50,000 or more for a day, and that 112 marketers had paid for permits this year.

The amount of marketers in Times Square has soared this year in large part because three traffic islands there were made available on a regular basis this year for the first time as part of Mayor Bloomberg’s broader initiative to attract more tourists to New York City.

In February, Walt Disney World sent Hans Florine, the X-games gold medal climber, scaling up a billboard to promote Expedition Everest, a new Animal Kingdom park ride. Mickey Mouse was also there, but he stayed on the ground.

In early December, MasterCard carolers sang holiday songs and passed out hot chocolate; street vendors sold coffee in Ann Taylor Loft paper cups; and a Sovereign Bank team rode red Segways passing out shopping bags and subway maps.

But some advertising executives wonder if it might be reaching the saturation point.

“It is now getting to the point,” said Lori Robinson, senior vice president of Hill and Knowlton, the WPP Group agency that helped produce one event, “where there just might be a little too much going on in Times Square.”

(NewYorkTimes)

Pour voir un petit audio slide show

08 December 2006

Yahoo's Millard Cautious About User-Generated Content

Not everyone is excited about the marketing possibilities of user-generated content -- least of all Wenda Harris Millard, chief sales officer at Yahoo, who defined the success of YouTube as "a lot of page views. What was their revenue this year?"Not everyone is excited about the marketing possibilities of user-generated content -- least of all Wenda Harris Millard, chief sales officer at Yahoo, who defined the success of YouTube as "a lot of page views. What was their revenue this year?"

Online inventory has skyrocketed since the explosion of user-generated content, but, Ms. Millard said, "the reality is that there are very few companies -- if any -- that are doing what you would call a good job of monetizing it."

UBS conference
Marketers have been genuinely interested in harnessing this phenomenon for the past two years; it's Yahoo's job to show them how, she told analysts at the UBS media conference.

"All of a sudden, technology has facilitated the rise of the consumer voice in a way that is startling to many of us. But the reality is nobody's doing a great job helping a marketer understand how to leverage this stuff."

Ms. Millard was also none too impressed by the move to viral campaigns, having seen results on her own "test lab" at home.

"I have a 19-year-old and a 17-year-old, and they don't want to be [MySpace] friends with the Burger King king," she said.

Leading the social-media charge
Yahoo has long led the social-media charge with its e-mail, instant messaging and gaming services, tripling MySpace and quintupling YouTube in size.

"Social media is hard to monetize because that age group is so fickle," she said. "Think of all the failed magazines in this world. Nobody's ever been able to put their arms around it at the time. To hold them, you have to be very, very careful not only about the content but about the advertising."

"The question from a business standpoint is: How do you make money at this? It's fun, it's a blast, trying to figure this out, but I don't think anyone is doing it particularly well," she said.

'Peanut butter' memo
The panel's candid vibe continued when an audience member broached the topic of Yahoo Senior VP Brad Garlinghouse's now-infamous "peanut butter" memo from two weeks ago (the internal memo criticized the lack of focus at the company, comparing Yahoo's efforts across all its properties to peanut butter spread too thin).

"I had a really hard time deciding whether I wanted fluff or jelly with that," Ms. Millard quipped. "The reality is, if you really look at that, you could take Yahoo's name off of that and put on almost any company you've ever worked for. This company has grown from $720 million five years to nearly $6 billion today. Is it challenging to grow with that accelerated pace? Is everything perfect? Can we make decisions as fast as a company with 100 people? No. So I looked at it as pretty silly in terms of the noise that was made of it.

"But the reality is," she continued, "we are a company that has grown at an extraordinary rate, and that doesn't come without questions about your ability to move with competitive speed."

(AdAge)

Vidéos en ligne : Deal Yahoo-Reuters



Yahoo ! et Reuters lancent le service You Witness
Le moteur de recherche américain Yahoo ! vient de lancer, en partenariat avec l'agence Reuters, le service You Witness, système de contributions de nouvelles par la photo et la vidéos envoyés par des internautes (http://news.yahoo.com/you-witness). Reuters aura la possibilité de publier les photos et vidéos de son choix. Yahoo ! publiera sa sélection d'images dans le cadre de sujets mis en avant sur son fil d'actualités Yahoo ! News. Le service est destiné pour commencer aux images d'actualité générale, mais pourrait être décliné au sport ou au divertissement. Yahoo ! et Reuters élaborent un plan de compensation pour les contributeurs de contenu, lorsque leurs images et vidéos seront sélectionnées en vue d'une souscription.

(Satellifax)

07 December 2006

France 24, c'est parti... de la Place de la Concorde


























"Bonsoir et bienvenue sur France 24",
"Good evening, welcome to France 24"

and in arabic ... I don't remember

ah si... grâce à Emad, un ami jordanien, voilà la traduction
(ils sont bavards ces orientaux, "24", ça n'en finit plus ... !)
"Massa al khire, ahlan wasahlan fi alkanah
alfaransih arba wa eshrine"

Entre le Pont de la Concorde et les Champs Elysées ...