Showing posts with label content. Show all posts
Showing posts with label content. Show all posts

31 January 2007

Rupert Murdoch à Davos : Internet fragilise l’équilibre des grands médias.


Le patron de News Corp, qui a su percevoir à temps le potentiel et le danger d’Internet en rachetant MySpace, est intervenu à Davos pour expliquer qu’Internet entrainait des modifications profondes pour les médias. L’expansion continue du nombre de sites Internet, de blogs et autres podcast entraîne un nouveau rapport de force entre les consommateurs et les fournisseurs. Les fournisseurs d’informations étant les plus exposés à court terme face à ses évolutions comportementales.

La position de News Corp n’est plus de combattre l’évolution mais de totalement prendre en compte ces nouveaux modes de consommation de l’information. L’explosion des réseaux sociaux et de l’UGC doit être au centre de la stratégie des grands médias. Ces propos ont été tenus lors de la conférence "The Shifting Power Equation."


Source: Strategie Telecom Internet

Pour en savoir plus sur Davos ICI

17 January 2007

Mobile Content Industry Remains Desperate for Viewers

The only thing holding up the explosion of the mobile phone content and advertising business continues to be the lack of interested viewers, panelists bemoaned at the second annual NATPE Mobile conference here.

Under 10%
Currently, 20% of all mobile users have video-enabled cellphones, but less than 10% of that sector has actually used that video access, said David Poltrack, chief research officer of CBS Corp.
"What we have is a good news, bad news situation. The bad news is the low percent of people actually using it, but the good news is that we have all these people with new video opportunities.
All we have to do is get them to start using it."


There are two things that can drive users to mobile content, Mr. Poltrack said:
- short-form creative content related to existing programming - not just YouTube home movies -
- and local content that will deliver a sense of immediacy, such as the news and weather that is already huge among the small mobile video community now.

Sense of urgency
What needs to happen for users to quickly expand from less than one-tenth to one-third of all mobile use is for a major content provider to take the initiative, just as Apple and Verizon paved the way for broadband video
Someone needs to do the same thing for mobile video that 'American Idol' did for text messaging," said Raja Khanna, founder and chief operating officer of QuickPlay Media Inc. "Technology is no longer a hurtle.
The reality is if consumers wanted to do this tomorrow, we would all figure out a way to [provide them with content.] We need to create that urgency."


While technology is no longer a barrier to consumers' entry into the mobile market, deciding on a solid business model is. Video-on-demand works best for news and weather, while a subscription model has paid off thus far for MySpace.
The social networking giant has lured a significant portion of its users to its mobile platform for a $2.95 monthly membership, which, to the target audience, is like buying a ring tone, said John Smetzer, senior VP-general manager of mobile content at Fox Interactive Media. "Consumers are not paying for MySpace, they're paying for the mobility."


Decline of TV?
Since the mobile conference preceded the year's biggest syndicated TV conference by one day, it was important someone address what many worry is the diminishing role of TV in the imminent move to mobile.
Leave it to Gary Carter, chief creative officer of U.K.-based FremantleMedia, to sum it up thusly in his dramatic closing keynote speech: "We should be careful that when we mourn the so-called death of television we are only mourning our own loss of power as a media elite.

We're not living through the death of television for the simple reason that this is not about television.

"Technological development is a story which runs through history, and part of that story is the rise and rise and rise of what we call media," he said.
"This will affect us in a very deep and very profound way."


Source : AdAge

04 December 2006

Service Après Vol, Bonjour

Pour combattre les compagnies low cost qui se sont multipliées ces dernières années, British Airways a choisi d'adopter la méthode agressive.
Grâce à la participation d'Omar et Fred parodiant leur programme Service Après Vente (Canal+), la compagnie britannique dénonce désormais les failles de ses concurrents à bas prix.
Une amusante campagne, prévue de novembre à janvier, conduit vers un site dédié sur lesquels on retrouve une 20aine de sketchs de deux comparses.
L'internaute peut également participer en racontant ses pires mésaventures sur les compagnies low cost...
Et s'il devient "le pigeon voyageur de la semaine", il pourra même peut-être remporter un week-end pour 2 à Londres...

01 December 2006

Ads Migrate to Mobile Handsets

Etat des lieux: c'est sûr, ça vient, mais il faudra être patient; place aux Etudes ... !

After years of resistance, cell phone outfits are working with publishers and partner vendors to try new approaches to selling their space. Mobile advertising is in the early stages of development, and major stakeholders including cellcos, content providers and intermediaries are launching ad-hoc campaigns in a bid to find a way for mobile to fit into the overall advertising landscape.

With its unique advantages of personalization, immediacy and interactivity, the mobile phone has emerged as an attractive advertising tool for brands and advertisers to reach new customers and target audiences. While using mobile as a medium to deliver advertising and marketing messages isn't a new concept, it has been used predominately for SMS-based direct marketing since 2000, and hasn't yet made a significant impact on the world of advertising.

Not until recently, that is. The industry is now seeing mobile advertising generate significant interest among mobile operators, advertisers and ad agencies. Over the past 12 months, after years of resistance, mobile operators are opening their services to advertising, working with publishers and vendor partners to pilot a number of different on-deck approaches - mostly WAP, but other platforms are beginning to emerge in video, downloads and search.

In the US, Verizon Wireless and Sprint Nextel have launched initiatives to test how consumers react to short video ads on their phones. In Europe, 3 and Orange have begun selling banner ads on their portals to drive users to click on games and video downloads. In Asia, China Mobile and China Unicom recently announced plans to sell advertising space via SMS/MMS, games, IVR and mobile Internet services. Operators like 3 HK and SmarTone-Vodafone are partnering with media agencies and advertisers rolling out mobile advertising campaigns.

Meanwhile, media companies expanding their content to mobile are also keen in tapping the medium as part of their advertising offering to their clients.
Ringo Chan, VP of wireless development at Turner International Asia Pacific, says the company is seeing increased interest in mobile advertising from its clients.
"Every time our advertising sales team at CNN presents a campaign to advertisers, some of them ask: What about mobile?" he says. "Although mobile is now far from a mainstream advertising vehicle, advertisers understand that it's an alternative they could not omit and they have to embrace it."

RICH MEDIA SERVICES

Not surprisingly, the recent buzz over mobile advertising is partly from the fact that mobile services are becoming increasingly content driven.
The increased rollout of 3G and HSDPA, mobile users' growing interest in multimedia content and emerging services like mobile TV and "off-portal" search also open doors to advertisers to exploit the mobile channel for advertising opportunities.
If nothing else, consumers' increased acceptance of mobile advertisements also helps push cellcos and advertisers to explore the business opportunities.
Findings from a recent survey, conducted by Harris Interactive and commissioned by Enpocket, reveal that mobile users are far more accepting of mobile advertising when it is relevant.
The Consumer Mobile Advertising report, conducted with more than 1,200 mobile Internet users across the US, Europe and India, shows that targeted mobile advertising is 50% more acceptable to mobile Internet users than untargeted ads.
Research firm Informa Telecoms & Media predicts that the next 12 months will mark the start of a sharp upturn in mobile advertising spend as the proliferation of cheap, high-quality multimedia handsets and the widespread availability of high-speed mobile networks reaches a critical point.
According to Informa Telecoms & Media, worldwide spend on mobile advertising and marketing will reach over $11.35 billion by 2011, affording consumers cheaper mobile content as advertisers come to terms with the medium.

SPONSORSHIP TO DOMINATE

The question, then, is just what sort of advertising format plays best on mobile?

Early evidence and industry research hint that the content-sponsorship model will be a favorite. Gartner predicts sponsorships are most likely to be the dominant format for mobile advertising until 2010.
For one thing, a sponsorship model is straightforward to sell. Also, a major source of optimism is user acceptance - several consumer surveys found that mobile users in general are willing to receive and view adverts in return for free or lower-cost mobile apps. One survey from Informa Telecoms & Media reveals that music, games and mobile TV/video are the most wanted mobile content services mobile users also want for free.

As such, a number of operators and companies have launched different campaigns to test how consumers react to ad-sponsored content.

A typical example is Greystripe, which distributes mobile games for free to consumers with in-game advertising. Michael Chang, CEO and co-founder of Greystripe, says the company has partnered with 29 mobile game publishers and developers, such as Artificial Life in Hong Kong and Handy Games in Germany, to deliver over 200 game titles to mobile users through its gamejump.com WAP portal.
Chang says Greystripe sells advertising space in its game network for $45 CPM (per thousand impressions) with three different forms of adverts - click-to-call, click-to-mobile web and click-to-jump page (to a survey/poll) - and shares the revenue with game publishers. After downloading the game, end-users must view a full-screen ad before and after they play the game.
Chang says the company currently has seven brands placing adverts on its game portal and claims that the average worldwide click-through rate for its ads with actions in GameJump games achieved a remarkable 15%. Greystripe is also working with mobile application publishers to bring to market ad-supported mobile apps such as instant messaging.

While such a model may offer tier-2 and tier-3 publishers (or other apps that get lost in the deck) alternative revenue resources and channel to market, cellcos are also expected to start to test similar model as a means to supplement their largely consumer transactional model - potentially starting in niche application categories such as news, information and consumer search. Verizon Wireless in the US, for example, is testing a program that will open its phones to advertisng through a two-tier payment model (such as $15 for no ads and less for ad-supported content).

Nicky Walton, senior research analyst with Informa Telecoms & Media, predicts that mobile operators will increasingly adopt ad-funded model in the coming few years, as it will help eliminate high charges that are extensively inhibiting take-up.

"At the moment the cheapest game to download over a mobile operator's portal is around $5, which is very expensive," Walton says. "If operators started offering mobile game downloads for free or a reduced cost, even if it doesn't initially increase usage, it's going to increase the likelihood of people trialing different games, because spending $5 to download something you might not like is lot of money.
The ad-funded model would increase the number of mobile users and draw them to the portals."
Walton says music will be another form of popular content that would attract sponsorships, and by 2008 that focus would shift to mobile TV/video.

BUILDING THE AUDIENCE

While there is little doubt about mobile's potential as a powerful advertising tool, industry players and market watchers agree that it's still very early for mobile advertising, and it will only grow into an established advertising channel after a number of issues have been resolved.

The adoption of mobile advertising is closely tied to the successful of mobile content services such as video, games and music. However, mobile has yet to attract a dedicated advertising budget despite the establishment of a couple of mobile ad networks in the past 12 months, says Gartner analyst Daren Siddall.

Advertisers at this stage, he says, are cautious about allocating budgets to the mobile channel chiefly because there is not yet an audience for advertisers to reach.

"Consumption of mobile content is very small, around the 10% mark, while the penetration of 3G subscribers at most is in the low single digits in most countries. Watching live TV or video, meanwhile, is a relatively new phenomenon and will remain a niche application for some time, which means that the potential reach for advertisers will be too low to attract widespread interest," Siddall says.

Therefore, he notes, the industry at the moment is facing a classic "chicken and egg" situation: advertisers won't commit budget to the mobile channel until they see there is audience to reach. Content providers and mobile operators, which realize that advertising will be an enabler for mobile content, conversely, are worrying whether or not they can generate enough impressions for advertisers and enough revenues to compensate changing their business model from pay-to-use to ad-sponsored.

Ricky Ow, general manager at Sony Pictures Entertainment Networks, who oversees AXN and Animax TV channels in Asia and orchestrates AXN Mobile, agrees that an established audience is vital to lure advertisers. Consequently, Sony Pictures' priority for now is getting viewers and the AXN brand out there in the mobile market.
"With viewers there will be proof of evidence of data which we can sell more intelligently to advertisers," Ow says, adding that AXN is currently is working with a few handset makers for ad sponsorship on mobile, but it's too early to offer details.

MEASUREMENT AND METRICS

Mobile advertising's nascent status also means that the delivery format is still in development, as is any standard to guide that development.
Another issue is that there is little in the way of transparency or metrics available to measure the effectiveness of mobile adverts. There isn't even any agreement as to what those metrics should be.
Measurement technique used in online advertising - such as click-through rates, impressions, cost-per-sale and cost-per-thousands - can be applied in the mobile environment, but they can't provide concrete details like whether the mobile user is clicking through on the Internet via the mobile phone.

For the mobile advertising market to move from test and niche levels to becoming part of the mainstream buying process, analysts say the industry must provide more visibility into the medium, including the establishment of reliable measurement and metrics for advertisers to measure the effectiveness of mobile adverts.

Ow of Sony Pictures agrees: "I think those questions have to be answered first before we see the influx of advertising on the mobile channel. This is not just for us, this is for everybody."
But such issues are not expected to be resolved soon, as a value chain for mobile advertising has yet to be established, Gartner's Siddall says.

"The advertising value chain is highly fragmented, involving advertisers, ad agencies, media agencies, media content owners and others in the delivery of ads to consumers," he says. "Throwing mobile into the mix adds even more complexity, with the addition of network operators, mobile marketing specialists, messaging or WAP gateway providers, and perhaps mobile application developers."

He adds that, given the lack of a single voice evangelizing the medium, migration of spend to the mobile channel is expected to be slow over the next five years.

That said, in the next year or two we'll be seeing a lot of experiments carried out by each stakeholder in the industry as they try to form standards and some level of understanding of what will work on mobile and the kind of format consumers will find acceptable.

"It's really about finding its way and its role in this overall advertising landscape," he says. "And that at the moment is not certain."

BusinessWeekOnline (Provided by Telecom Asia—Copyright: © 2006 Questex Media Group, Inc.)

21 November 2006

Ringtones and more in Kabul, Afghanistan

Running a tech business in Afghanistan presents unusual problems - and keeps this entrepreneur mighty busy - by Eaton Dunkelberger

I am a former U.S. Marine Corps officer and founder and president of Danebarf, a mobile phone content company in Afghanistan. We serve to increase information access to Afghans using the budding mobile phone market.

After graduating from LBS in April 2006, I arrived in Kabul at an exciting time. It was just when the phone companies here started to look at offering value-added services like Short Message Service (SMS), text alerts, ringtones, and interactive TV products. I started Danebarf (Dari for snowflake) as one of the only mobile phone content companies in Afghanistan, to help bring its people to the technology age

Here's a typical day in my life in Kabul:
4:15 a.m. The morning azan (call to prayer) beckons over the local mosque's loudspeaker. I close the window and go back to sleep but can hear the city begin to bustle.
7 a.m. The electricity is normally on by now, so I walk into the garden and connect to our wireless network to talk to my girlfriend and family on Skype (Kabul is 11.5 hours ahead of Pacific Standard Time). I live in a house with two former British Army officers. They live and work here, running a private security company. I rent a room in the back. Most Kabul houses have high walls, wonderful rose gardens, and a friendly doorman.
7:45 a.m. My driver/translator, Nabil, picks me up and we head to a local restaurant, order egg-and-cheese burgers, and begin the one-hour daily Dari lesson at a table in the garden.
9 a.m. Meeting with Naseem. This young Afghan makes our ringtones and owns the only music production studio in Kabul. Naseem's office is on Butcher Street, the stairs to his office nestled between huge cow carcasses buzzing with flies. We sit on the floor, drink soda, and listen to the new tracks he's recording.

I offered Naseem a lucrative revenue sharing agreement in exchange for ringtone production, but as with many Afghans, a bird in the hand is worth three or four in the bush. After years of uncertainty...

Les journées sont courtes, non ?!
(BusinessWeek.com)